![]() Since visual and gameplay terrain match poorly, the result is that figuring out which way you can send your tanks is a hellish exercise of mouse-overing every tile to see its real terrain, and then trying to remember it all. Instead we're forced to see clutter which might or might not match gameplay terrain in every map mode. And to make matters worse it contains no way to see gameplay terrain. Unfortunately Hearts of Iron 4 doesn't let us disable visual terrain view. When players have a choice - like in Europa Universalis 4 - vast majority instantly disable default map mode (terrain) and nevel look back again instead using political map mode 99% of time, and if they want to see terrain information they use simple terrain map mode which is driven by gameplay data. ![]() ![]() This separation is supposed to make things look nicer, but I'd say it's not worth it. ![]()
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